AI Insights · Timothy · January 2022
Top 5 Business Games on Unified Platform in Denmark Q4 2021
Discover the performance of the top 5 business games in Denmark during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 business games on a unified platform in Denmark showed varied performance trends in downloads, revenue, and active users. Below, we delve into the specifics for each game.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a significant increase in weekly revenue, peaking at approximately $7.1K in the last week of December. Weekly downloads fluctuated, reaching a high of 4.9K in late September and ending the quarter at 3.2K. Active users also showed variability, with numbers peaking at 8.7K at the start of the quarter and closing at 6.5K.
Grand Hotel Mania: Management by MY.GAMES B.V. experienced a decline in weekly revenue, starting at $1.8K and dropping to $1.4K by the end of December. Downloads were relatively low, peaking at 255 in early October but dropping to 120 by the end of the quarter. Active users remained relatively stable, starting at 3.2K and closing at 2.6K.
Law Empire Tycoon - Idle Game from Digital Things had a steady performance in downloads, with a peak of 815 in mid-October and ending at 540. Weekly revenue fluctuated but remained modest, peaking at $1.1K in late September and ending at $591. Active users showed a gradual increase, starting at 1.2K and peaking at 1.8K in mid-December.
Idle Inn Empire: Hotel Tycoon by SayGames LTD showed a decline in weekly downloads, starting at 1.4K in late September and dropping to 45 by the end of December. Revenue also remained low, peaking at $467 in late November and ending at $369. Active users saw a downward trend, starting at 2.6K and dropping to 824 by the end of the quarter.
Hotel Craze® Design Makeover from TECHVISION PTE. LTD. had fluctuating downloads, starting at 109 and peaking at 268 in mid-October but ending the quarter at 37. Revenue showed a late surge, peaking at $623 in the last week of December. Active users varied throughout the quarter, starting at 469 and ending at 392.
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